BROKEN BACK GAMES
“The impediment to action advances action. What stands in the way becomes the way.” – Marcus Aurelius
Broken Back Games began eight years ago when I fell down a nine metre hole and broke my back. Was an horrific event, but last year I decided to turned it into something more than an horrific event and create Plummet Free Fall. Plummet went a great success and the game became a worldwide #1 hit.
Chasing innovation and disruption propelled by naivety and ego, I took the process I used to create Plummet of crowdsourcing and outsourcing to start the Gamestarter project. One hell of journey and six months later Broken Back Games and I were penniless. Gamestarter was canned and BBG very nearly followed it.
But we survived completely changing it’s operating model to a partner focused model and the vision to create games on real stories and help others turn their game dreams into reality.
Now Broken Back Games runs a very lean process to determine a project’s success and is testing ideas in gamification for the logistics industry , virtual reality and game creation process.
Team and Partners
Broken Back Games is operated as a partner model. So to scale as different projects gain tractions or as new customers come in