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Plummet

Plummet Free Fall


Seven years ago I fell nine metres down a hole in Beijing, breaking my back. It was a freak accident. With no warning, I tumbled down a construction shaft and fractured my spine. My sole memory of the accident was the free falling plummet I had before hitting my head on the side. I was there for an hour before firemen were called in to pull me out.

Plummet is inspired by this real life fall and marks the 7th anniversary of my Beijing back-breaker into an iPhone game like no other.


Plummet Free Fall went on to be a great success with 350,000 downloads.

It was a worldwide #1 app taking the top spot in Russia, Belarus, Ukraine and New Zealand

It became international news and i spoke about turning my real life story into a game to news outlets around the world. Including BBC world news.

I later sold it for 3 times what it cost to build

Story behind Plummet


Seven years ago while in Beijng I had a freak accident.With no warning, I tumbled down a construction shaft and fractured my spine. My sole memory of the accident was the free falling plummet I had before hitting my head on the side. I woke to find myself at the bottom of a construction shaft with a sore head, tight chest and the broken pieces of a wooden plank which I had crashed through during my plummet. If that plank hadn’t been there, I believe I would be a lot worse off then. I was there for an hour before firemen were called in to pull me out of this enclosed space. It was easily the most terrifying experience of my life and has caused me considerable consistent pain for the last seven years.

In 2014, I was free-falling again – I had been made redundant. Suddenly I had lots of spare time. I decided to create something special to mark the anniversary of my accident in Beijing. A chance reading of Chad Mureta’s (who also was lead to apps after a horrendous car crash) guest blog on Four Hour Work week, inspired me to recall my experience with a game replicating that free-fall sensation I know so well.

I started my project with trepidation, thinking I might need in-depth programming knowledge and even some drawing skills (not my forte!). I discovered that in today’s connected world what a game creator really needs is inspiration, vision and tenacity. Chad’s creation ‘recipe’ gave me all the tips I needed. In keeping with my artistic prowess I hit the ground running with some stick-man sketchings. I worked with a Serbian designer and Romanian developer to build the design. I tested and re-tested my game until that free-fall felt just right.

The technology, connection and information available today empowered me mark the 7th anniversary of my Beijing back-breaker into an iphone game like no other


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